![]() ![]() I'm somewhat still new to Blender, and it's a little bit confusing when there are the original bones, then two additional copies in layers? I'm not sure how I would make adjustments to the setup due to its use of layers/many constraints. Would it not be simpler if your tool utilized the bones of any imported rigged FBX, and simply had a list of controller options to add? EG you select the foot bone and apply 'foot/leg IK' to it and it adds the rigging? That way, it would work with any mesh scale / any mesh, and would even work with 4+ legged models and you would only need to add the rigging you wanted. ![]() The bones are correct except for the feet (which I presume can't auto-orient because there's no 'next' bone to target) Just a question, can you not import the FBX directly and set the bone orientation mode to auto? Here's how it looks: (I have no way of testing this on iOS or Linux so if someone could be so kind as to test that for me that'd be awesome) You can download the add-on for free from Gumroad (donate if you feel generous and/or want me to keep it updated!) :Īaaand you can find further documentation here:įeedback much appreciated, suggestions for updates would be lovely! ![]() Plenty more to come including advanced mutilation rigs, a female mannequin amongst other meshes, a posing interface and moar options for everything :) This is the first release so there are bound to be a few bugs and issues but everything is working perfectly on my end! Mr Mannequins Tools - first release of an add-on for Blender 2.8 that gives the ability to export animations and weighted meshes that are directly compatible with the third person mannequin without re-targeting anything in engine!Īn animation ready mannequin rig with IK and other various rigging featuresĪn accurate Blender version of the mannequins material
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